AN INTERACTIVE BOARDING EXPERIMENT
Can you board
a plane better?
Change the rules. Fill the cabin. Watch the bottlenecks form. The fastest-looking strategy is not always the fastest one.
Simulation ready.
GATE 24 · LIVE MODEL
▣▣▣▣▣▣▣
L1BOARDING
L2EXIT
ZONE 1 · FRONT CABINROWS 1–4
ZONE 2 · EXTRA LEGROOMROWS 5–10
← EXITEXIT →
ZONE 3 · MAIN CABINROWS 13–24
WHAT TO WATCH
Every delay has
a shape.
01Full-stop stows
One bag can stop the entire aisle. Spacing bag owners across rows lets several people work at once.
02Seat shuffles
A window passenger arriving after the aisle passenger can require four to nine movements, depending on who is already seated.
03Human behavior
Walking pace, stow time, preboarding, travel groups and imperfect rule-following all reshape the queue.